tag:blogger.com,1999:blog-6124049513546273610.post6576696900149952600..comments2023-09-15T15:08:19.016-07:00Comments on Heaven's Teeth: Kill Team TournamentMatthew Beavishttp://www.blogger.com/profile/14625156422882255312noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6124049513546273610.post-6655517523191446032014-07-13T12:43:04.260-07:002014-07-13T12:43:04.260-07:00I think the new edition with overwatch, snap firin...I think the new edition with overwatch, snap firing and more restraints on special rules, armour ratings etc. certainly makes the case for a more involved skirmish scale game in its own right, however there is no "knock down" mechanic which I recall was a big part of making the other games. I never had a chance to play Necromunda, but GorkaMorka was a staple of my 40k universe gaming for many years, and with the new Inquisition Codex allowing many many different and cheap weapon and model combinations within 200pts I'm sure you are only one or two house rules away from playing INQ28 using a current rules set. Matthew Beavishttps://www.blogger.com/profile/14625156422882255312noreply@blogger.comtag:blogger.com,1999:blog-6124049513546273610.post-43969921980223347612014-07-11T15:57:28.323-07:002014-07-11T15:57:28.323-07:00So are the "Kill Team" rules good enough...So are the "Kill Team" rules good enough to make 40K a worthy skirmish scale game? I always found it interesting that GW was able to create some amazing skirmish games and rulesets in the past (Necromunda, GorkaMorka, Mordheim, and even Rogue Trader), but for a long time, seemed to abandon that market to their competition (Warmachine, Confrontation, Infinity, Malifaux, etc.). Given that I think the 40,000 universe and all it's well established "fluff" is in many ways superior to the others, it was a real shame that you couldn't get down and dirty with just a few characters that you could get personally invested in.Kellyhttps://www.blogger.com/profile/10729667964915618685noreply@blogger.com